20 Games That Defined the Atari 5200

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20 Games That Defined the Atari 5200 SuperSystem

1982 Super Breakout (Atari)
1982 Pac-Man (Atari/Namco)
1982 Q*Bert (Parker Brothers/Gottlieb)
1983 Pengo (Atari)
1983 Space Dungeon (Atari/Taito)
1982 Countermeasure (Atari/Midway)
1983 Kangaroo (Atari)
1983 Miner 2049er (Big Fish Software)
1983 Realsports Baseball (Atari)
1983 Ms. Pac-Man (Atari/Namco)
1983 Jungle Hunt (Atari/Taito)
1983 Vanguard (Atari)
1983 Super Cobra (Parker Brothers/Konami)
1983 Decathlon (Activision)
1984 H.E.R.O. (Activision)
1984 Mr. Do!’s Castle (Parker Brothers)
1984 Pitfall II: Lost Caverns (Activsion)
1984 Montezuma’s Revenge (Parker Brothers)
1984 Zaxxon (Sega)
1984 Rescue on Fractalus! (Atari/Lucasfilm)

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20 thoughts on “20 Games That Defined the Atari 5200”

  1. For anyone reading this comment, which Atari 5200 games utilize the increased Hardware ( albeit not a large improvement from what I've read) and differentiate themselves in look compared to the 2600. For instance, I would not want to play Pac-Man or Miss Pac-Man on the 5200 since I already have it on the 2600 and pretty much looks the same. But basically what I'm trying to ask is: Which games graphically look noticeably better from the 2600. Thanks!

  2. The only problem with this video is that most of these games can be found on other consoles that don't have trash controllers

  3. What was that game where there would be viruses that would spread from city to city, and you'd get off a train and sometimes the city would just be all wasted from these little viruses?


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