20 Games That Defined the Atari 5200



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20 Games That Defined the Atari 5200 SuperSystem

1982 Super Breakout (Atari)
1982 Pac-Man (Atari/Namco)
1982 Q*Bert (Parker Brothers/Gottlieb)
1983 Pengo (Atari)
1983 Space Dungeon (Atari/Taito)
1982 Countermeasure (Atari/Midway)
1983 Kangaroo (Atari)
1983 Miner 2049er (Big Fish Software)
1983 Realsports Baseball (Atari)
1983 Ms. Pac-Man (Atari/Namco)
1983 Jungle Hunt (Atari/Taito)
1983 Vanguard (Atari)
1983 Super Cobra (Parker Brothers/Konami)
1983 Decathlon (Activision)
1984 H.E.R.O. (Activision)
1984 Mr. Do!’s Castle (Parker Brothers)
1984 Pitfall II: Lost Caverns (Activsion)
1984 Montezuma’s Revenge (Parker Brothers)
1984 Zaxxon (Sega)
1984 Rescue on Fractalus! (Atari/Lucasfilm)

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20 thoughts on “20 Games That Defined the Atari 5200”

  1. For anyone reading this comment, which Atari 5200 games utilize the increased Hardware ( albeit not a large improvement from what I've read) and differentiate themselves in look compared to the 2600. For instance, I would not want to play Pac-Man or Miss Pac-Man on the 5200 since I already have it on the 2600 and pretty much looks the same. But basically what I'm trying to ask is: Which games graphically look noticeably better from the 2600. Thanks!

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  2. The only problem with this video is that most of these games can be found on other consoles that don't have trash controllers

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  3. What was that game where there would be viruses that would spread from city to city, and you'd get off a train and sometimes the city would just be all wasted from these little viruses?

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